A.MUSE Presskit
Content

Factsheet
Founding Date
15. April 2019
Founders
Fmr. Prof. Binh Minh Herbst,
Christin Marczinzik
Website
Press contact
Social Media
Adress
Office 106/107
Ernst-König-Str. 1
06108 Halle (Saale)
Germany
Description
The female duo A.MUSE creates interactive spectacles between art and design, technology and social entrepreneuship. By creating sensual, playful and inspiring experiences that connect people and make them happy, they develop extraordinary illusions for museums, galleries, marketing campaigns, festivals and showrooms. In times of digital change, they build bridges between the physical and digital worlds, between humans and machines – and use artistic methods to show how a merging and a convergence of both worlds can succeed in a playful way.
Background
Since our first project during our studies in Multimedia|Virtual Reality Design at Burg Giebichenstein Kunsthochschule Halle, our focus lies on the merging the physical with the digital world. In times of digitalization, we believe it’ very important to keep the tactile in mind. With our startup, we want to explore the possibilities of technology in a way that makes people happy – whether to experience learning content immersively, or to bring cultures closer, to make the childhood dream of flying come true, or to achieve a positive effect on the human psyche. Technology is meant to act more in the background, so that its interplay with poetic themes and images creates lasting impressions and magical moments. It’ s our motivation to create truly beautiful, sensual and interactive experiences that make people marvel and happy. To achieve that, we are offering design services and are producing our own inhouse projects with artistic and social impact.
From 2020 to 2022 Binh Minh Herbst was professor for Game Art & Design at the University of Fine Arts (HBK) in Essen.
Before founding
After graduating in 2016, we took different paths to gain professional experience. Christin worked for 3 years as a UI/UX designer at Outermedia in Berlin for clients in the fields of museums and education. Minh was self-employed as partner of prefrontal cortex working as art director/creative technologist for national and international clients, where she worked on developing holographic interfaces with the augmented reality glasses Meta 2 in Silicon Valley, among other projects.
Presentation & Portfolio
Videos
A.MUSE Showreel / Download video (125MB)
Trailer Swing VR / Download video (26MB)
MDR TV report about A.MUSE 2023 / Download video (30MB), German
Songs of Cultures Trailer 2022 / Download video (30MB)
Co-founder Binh Minh Herbst in the image video of Burg Giebichenstein – University of Art & Design Halle / Download video (32MB), German
Images
Founders Binh Minh Herbst & Christin Marczinzik; Photographer: Nilz Böhme
Founders Christin Marczinzik & Binh Minh Herbst; Photographer: Vahid Zarei
Studio view A.MUSE, Designhaus Halle, Photographer: Alexander Dalbert
Award ceremony ‘Kultur- und Kreativpiloten Deutschland’ 2019; Photographer: William Veder
Award ceremony ‘Kultur- und Kreativpiloten Deutschland’ 2019; © BMWi/BILDKRAFTWERK
The Gaudy Woods / Kinetic Interface ©A.MUSE
Founders Christin Marczinzik & Binh Minh Herbst
Founders Binh Minh Herbst & Christin Marczinzik; Photographer: Alexander Dalbert
Studio view A.MUSE, Designhaus Halle, Photographer: Alexander Dalbert
Award ceremony ‘Deutscher Computerspielpreis’ 2022; © Franziska Krug/Quinke Networks
SWING VR at FILE Rio de Janeiro 2015 / Electronic Language International Fesvital ©FILE
Logo

Awards
Exhibitions
2023
2019
2018
2017
2016
2015
Selected media reports
“Announcing our 2022 Unity for Humanity Grant winners”, 2022, Unity Blog
“Frauen gründen anders: Wie Female Entrepreneurship die StartUp-Welt aufmischt” 2020, Business Punk, German
“Die Musen der digitalen Welt” 2020, Volksstimme Wochenend-Magazin, German
“Wanderland. Eine Reise durch die Geschichte des Wanderns – Museumsmagazin Ausgabe 64” 2019, Germanisches Nationalmuseum, German
“Perception is Reality. Artist texts” 2017, Frankfurter Kunstverein
“Fly into Space on This Virtual Reality Swing Set” 2015, Vice